Step up your racing game with Playseat® Challenge! The seating is coated with Alcantara, the material they use in real race cars! The Playseat® Challenge is highly adjustable, so it is suitable for both children and adults. Ideal for people who have little space, but want a fun, realistic racing experience! Thanks to its unique foldable design, it uses little space when not in use, so you can store it easily, for example in a wardrobe or under a bed. * Take the Logitech Challenge in Gran Turismo 5 Prologue (PlayStation.Experience how fun and realistic racing at home can be with Playseat® Challenge!Ĭhallenge your opponents with the Playseat® Challenge! This seat is very compact, stable and adjustable. * Logitech Gran Turismo 5 Prologue Challenge Without that level of interaction, our gaming products wouldn’t be able to deliver the great experiences that they do. To do this requires a significant amount of interaction with companies like Polyphony Digital Inc. These are products that push the envelope in terms of design and deliver new and exciting features to gamers.
It’s a great feeling to be able to help develop products like the Driving Force Pro and Driving Force GT.
Fortunately, he broke into a smile and said, “sugoi” (cool), and I started to breathe again. I was concerned that the prototype might not live up to his expectations. I’d worked on several major products prior to the Driving Force GT, but none of them felt as significant as this one. Yamauchi entered the room and got his first look at the prototype. Finally, we were able to take an early prototype to the Polyphony Digital offices during the 2007 Tokyo Game Show so that the team there could review it. We worked diligently to implement as many of the original design elements as we could so that the overall effect of the product was as close to Mr. Over the next several months, with numerous meetings in both Japan and the US, the wheel began to take shape. Yamauchi’s design into a physical product in late 2006. Our engineering team had already begun working on an improved force-feedback mechanism and pedals design, and we were able to integrate these into the new wheel.
His design again contained features that hadn’t been seen before in simulator racing wheels in particular, the Realtime Adjustment Dial for modifying car settings on the fly. Yamauchi approached us with ideas for a steering wheel to accompany the next title in the Gran Turismo series. The technical challenges associated with creating this product were significant, but ultimately our engineering team was able to design a force-feedback mechanism that became the foundation of one of the most successful sim racing wheels ever. Yamauchi’s idea to develop such a wheel, as the first Driving Force wheel was only able to turn 220 degrees and the extra rotation would allow for significantly more realism and much finer steering control. My first major project was the venerable Driving Force Pro, which introduced 900-degree steering with force feedback to racing simulators – starting with Gran Turismo 4.
Some of my most memorable experiences have been developing racing wheels for the PS2 and PS3 – particularly the Gran Turismo series.
and the mastermind behind the Gran Turismo series of racing games. Kazunori Yamauchi, president of Polyphony Digital Inc. However, the person who has had the most substantial effect on my projects is Mr.
In ten years as a product manager for Logitech, I’ve had the opportunity to work with a number of awesome people in the gaming industry.
As we enter our second week of the Logitech Gran Turismo 5 Prologue Challenge in the U.S., I thought I’d share some inside information about the development of the Driving Force GT.